Jan 05, 2001
Well, the group seems like a perfectly fine chaotic fluster-cluck. I should get along just fine with these guys. We spent a week in a hut in the swamp waiting for the backwater of several damns to drain. It seems a hunchback with grudge against Marsember was all set up to flood out their crops. He had charmed a bunch of folks from the Clover Trading Company and was using them to carry out his plan.
After the backwater was drained, some ruins were reveled. The Bard went into a long winded story about a Wizard named Radeem that set up an outpost in the swamp and was later flooded out by a Druid protecting the swamp. Whisper-Rain thinks these might be the ruins of that outpost. After discovering a door in the ruins, the party said "Do your stuff, thief!" Ok, so now it's time to prove myself, I checked for traps - nothing. The lock was a rather old design no longer made these days. It lacked a spring loaded auto detention cam, so it was popped easily with the number 4 pick and a number 3 hook. Cheers went up from the party and I was presented with their charter to sign! Whee, that was easy.
At the bottom of the steps we fought several mudmen. I was assisting the Barbarian while seated on Cookie, and I think Cookie must have given the Barb a wet-willie in the arse, because the Barb got all excited. The next room had a nice looking human chick with bat wings (I guess that would make her not human). We talked to her a bit, but the Barb pissed her off and she went spastic with her daggers. I think she said she was Radeem's personal hooker or something. After she died, I picked up the two daggers she was wielding and loudly asked "Does anyone care if I take these!?!", I received no response so I took that as a "No.".
Next, we came across a stage with the back half collapsed. The Bard hopped up there and started playing. Two creatures appeared on stage with him, one fishy thing and the other looked like a gargoyle. I ordered Cookie to "go get the fish". He made short work of it, but got hit by some acid spit. The other party members took out the gargoyle thing.
The last room looked like the den of a dragon, mostly because there were the remains of a dragon in the center, and a little pile of treasure. The mage went out into the room scanning for magic and happened upon a Black Dragon Wormling. The Barb and I charged it, and it spat a big acid loogie at the other party members. Cookie got hit buy this and went down. Other than that, the battle was short even though a second wormling crawled up out of a pool in the room.
The nice barbarian helped me get Cookie back to town. We split up the treasure and they gave me a share. Now I can get some of the adventuring essentials that I couldn't get before like a saddle for Cookie, some acid, fire and tanglefoots, etc. I'm thinking maybe Cookie will retire after the next adventure or two. If the party's chaotic actions don't get him killed, I think maybe the Evil Monk in our group will. At one point during the adventure, he threatened to eat Cookie for no reason at all. I told Cookie to let the monk know what we thought of that idea, and he got all pissed off (and on!) and threatened to kill me and Cookie! If it were not for the intervention of the party, I think he would have done it, too. Not only is he evil, but he has a serious problem controlling his temper. That's not a trait I'd expect from a monk. I'll have to keep an eye on him. If the Paladin comes along next adventure, maybe he'll keep the monk in line...
When I was growing up, my weird uncle Roscoe would always tell me that we had Dragon blood in our line, and I should train to be a sorcerer if I wanted to get into the adventuring business. I (and just about everyone else) thought he was off his rocker, but just for kicks I asked around and found the location of a "Sorcerer's Lounge" (a bar that Sorcerers hang out at). There I found a willing tutor, and in no time I was casting spells like a pro! Maybe there's something to Roscoe's tales...